![]() The move can also be used offensively: once Pac-Man bounces off the trampoline, he will begin to chomp, causing 5-8% of damage to anyone he touches until his jump reaches its peak. The trampoline will also change color based on the number of bounces it has left (from blue, to yellow, then to red). Should anybody other than the user jump off of the trampoline, their jump will be refreshed, had they already used it. The trampoline can be bounced on by anyone two more times, with each subsequent bounce launching characters higher than the last, but a third time causes it to break and the user to become helpless. You can discuss this issue on the talk page or edit this page to improve it.Pac-Man turns into his ball form and summons a blue trampoline that stays in mid-air. This article or section may require additional technical data. Highest knockback out of all Bonus Fruit charges. Travels at high speed in a straight line and deals high damage and knockback. Causes paralysis if it connects, and bounces once before disappearing, which can also cause paralysis if an opponent touches it then. Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Inflicts the same amount of damage every time it connects. Can be used to stop approaches and KO at high percents.ĭoes a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown. Travels slowly in a broad arc, and has considerable knockback. Thrown at a strong diagonal angle downwards, useful for interrupting offstage opponents attempting to jump towards an edge. Knocks characters in a semi-spike angle.īounces across the floor four times in quick hops before disappearing. Travels in a straight line for about roughly half the length of Final Destination's platform before disappearing. Travels slightly more total distance than the cherry. Pac-Man's gravity is decreased when cycling through the bonus fruits.īounces twice and lands for a moment before disappearing.īounces three times and lands for a moment before disappearing. Pac-Man cannot select another fruit until the current fruit has disappeared off the stage. Opponents can grab Pac-Man's bonus fruits once it touches the ground, or grab it when he throws it. Once Pac-Man reaches the key, he puts it away for later and the player must use the key if they wish to choose a different bonus fruit. Pac-Man cannot cycle through the bonus fruits again once the key is selected. For example, the Orange moves incredibly fast across the stage and the Bell flies upwards at an arc and then straight down, stunning opponents who touch it. Each fruit has their own unique properties making them useful for different situations. Once the player presses the special button again, Pac-Man will throw whatever fruit is in his hand (it can be saved for later by shielding or dodging). By pressing the special button, Pac-Man can choose eight different bonus fruits: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and the Key. He raises his hand in the air and can choose from several different bonus fruits from the original Pac-Man arcade game. Pac-Man's neutral special in SSB4 is Bonus Fruit. This article is about the hitbox visualization in Super Smash Bros.
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